Sound Block Module
The Sound Block Module allows the user to control sound blocks on the grid. Players can play, stop, and set the sound of sound blocks. Use this to add alerts, and music to your grids to crank up the vibe! 🪩
Commands
play
Play the sound block with an optional sound.
; play to block
sound/play <SoundBlock|Group>
; play the block with a specific sound
sound/play <SoundBlock|Group> <sound>
See the set
command for a list of available sounds.
Example
sound/play MainSpeaker "Danger Music 04";
stop
Stop the sound block from playing.
sound/stop <SoundBlock|Group>
Example
sound/stop MainSpeaker;
set
Set the sound of the sound block.
sound/set <SoundBlock|Group> <sound>
Example
sound/set MainSpeaker MusDanger_04;
You may use the sound as it appears in the sound block list or, for default sounds, using their ID below.
Default Sounds
ID | |||
---|---|---|---|
SoundBlockLightsOn | SoundBlockLightsOff | SoundBlockEnemyDetected | SoundBlockObjectiveComplete |
SoundBlockAlert1 | SoundBlockAlert2 | SoundBlockAlert3 | DroneLoopSmall |
DroneLoopMedium | DroneLoopLarge | DroneLoopHuge | MusCalm_01 |
MusCalm_02 | MusCalm_03 | MusCalm_04 | MusCalm_05 |
MusCalm_06 | MusCalm_07 | MusCalm_08 | MusCalm_09 |
MusCalm_10 | MusCalm_11 | MusCalm_12 | MusCalm_13 |
MusMystery_01 | MusMystery_02 | MusMystery_03 | MusMystery_04 |
MusMystery_05 | MusMystery_06 | MusMystery_07 | MusMystery_08 |
MusBuild_01 | MusBuild_02 | MusBuild_03 | MusBuild_04 |
MusBuild_05 | MusBuild_06 | MusBuild_07 | MusSpace_01 |
MusSpace_02 | MusSpace_03 | MusSpace_04 | MusSpace_05 |
MusSpace_06 | MusSpace_07 | MusSpace_08 | MusSpace_09 |
MusSpace_10 | MusSpace_11 | MusSpace_12 | MusLightFight_01 |
MusLightFight_02 | MusLightFight_03 | MusLightFight_04 | MusLightFight_05 |
MusLightFight_06 | MusLightFight_07 | MusLightFight_08 | MusLightFight_09 |
MusLightFight_10 | MusLightFight_11 | MusLightFight_12 | MusLightFight_13 |
MusLightFight_14 | MusHeavyFight_01 | MusHeavyFight_02 | MusHeavyFight_03 |
MusHeavyFight_04 | MusHeavyFight_05 | MusHeavyFight_06 | MusHeavyFight_07 |
MusHeavyFight_08 | MusHeavyFight_09 | MusHeavyFight_10 | MusHeavyFight_11 |
MusHeavyFight_12 | MusHeavyFight_13 | MusHeavyFight_14 | MusDanger_01 |
MusDanger_02 | MusDanger_03 | MusDanger_04 | MusDanger_05 |
MusDanger_06 | MusEarthlike_01 | MusEarthlike_02 | MusEarthlike_03 |
MusEarthlike_04 | MusEarthlike_05 | MusEarthlike_06 | MusPlanet_01 |
MusPlanet_02 | MusPlanet_03 | MusPlanet_04 | MusPlanet_05 |
MusPlanet_06 | MusAlien_01 | MusAlien_02 | MusAlien_03 |
MusAlien_04 | MusAlien_05 | MusFun | MusComp_01 |
MusComp_02 | MusComp_03 | MusComp_04 | MusComp_05 |
MusComp_06 | MusComp_07 | MusComp_08 | MusComp_09 |
MusComp_10 | MusComp_11 | MusComp_12 | MusComp_13 |
MusComp_14 | MusComp_15 | MusComp_16 | MusComp2_01 |
MusComp2_02 | MusComp2_03 | MusComp2_04 | MusComp2_05 |
MusComp2_06 | MusComp2_07 | MusComp2_08 | MusComp2_09 |
MusComp2_10 | MusComp2_11 | MusComp2_12 | MusComp2_13 |
MusComp2_14 | MusComp2_15 | MusComp2_16 | MusConcert_2 |
MusConcert_3 | MusConcert_4 | MusConcert_5 | MusConcert_6 |
MusConcert_7 | MusConcert_8 | MusConcert_9 | MusConcert_10 |
Example
# default sound with sound id
sound/set MainSpeaker MusDanger_04;
# default sound with ingame name
sound/set MainSpeaker "Danger Music 04";
# other sound
sound/play MainSpeaker "Space Funk";